π΄Gang Interactions
(Created by Management & Gang Support)
Gang v. Gang Interactions
Shootout cooldown timer for all factions: 30 minutes
Gangs may not have more than 7 members (not including Gang Angels, which adds another slot making 8) participating throughout the scene.
All members participating in an interaction must be seen from the interactor's stand point. Once "pull" is called, NO ONE ELSE may enter the scene.
If a gang member approaches an enemy gang member in attempt to interact, the person being approached may not deny the interaction. (If they deny/avoid, "pull" may be called and the interaction may turn violent!)
There will be ONE MAIN INTERACTOR, but that is liable to switch before "pull is called."
The entire gang is considered an interactor, but not the main interactor. Everyone in the scene must follow interactor rules.
Be creative with your roleplay. Gang interactions do not need to end in shootouts every single time.
You may not initiate a gun fight with another gang within the first interaction.
Failure to communicate active gang beef with your own gang members is NOT an excuse for them to not be pressed by another gang.
Flat-backing your own gang members to prevent them from being robbed is not allowed.
Robbing is only permitted in certain scenes given there is quality roleplay backing it.
If two gangs are in a scene, no other gang should intervene and should leave the area immediately.
Gang & Police Interactions
Gangs are allowed a maximum of 10 T-count in city against PD.
Gangs are not allowed to SHOOT at Police without quality roleplay behind the lead up to the shooting.
Gangs are not allowed to SHOOT TO KILL Police out of cars. They may only shoot to disable vehicle or destroy tires.
Gang members must abide by Traffic Rules, and in the event of a traffic stop, must roleplay out of it without using lethal force (shooting). Gang members may not run back to their territory during a chase with PD.
Police response to gangs shootouts, will include a 30-second breach timer before the scene is invaded, as well as before any arrests are made.
Police are allowed Unlimited T Count in the event that an Officer is shot, shot at, or killed. Police are also allowed Unlimited T Count if a PANIC button is pressed.
In the event that you fire at a Police officer, resulting in death, you must immediately flee the scene. You may not linger around the scene of a deceased Police officer for any reason.
If you are caught by Police you MUST finish out the scene entirely. Refusing medical service or refusing to check-in at the hospital when there is no EMS on duty is not allowed. F8 punishments will apply.
You must follow LIFE FOR LIFE for Bosses and Underbosses ONLY when they are in jail. You MAY NOT do /me for keys or break into PD and/or start a shoot out.
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