πŸ”΄Gang Interactions

(Created by Management & Gang Support)

Gang v. Gang Interactions

  • Shootout cooldown timer for all factions: 30 minutes

  • Gangs may not have more than 7 members (not including Gang Angels, which adds another slot making 8) participating throughout the scene.

  • All members participating in an interaction must be seen from the interactor's stand point. Once "pull" is called, NO ONE ELSE may enter the scene.

  • If a gang member approaches an enemy gang member in attempt to interact, the person being approached may not deny the interaction. (If they deny/avoid, "pull" may be called and the interaction may turn violent!)

  • There will be ONE MAIN INTERACTOR, but that is liable to switch before "pull is called."

  • The entire gang is considered an interactor, but not the main interactor. Everyone in the scene must follow interactor rules.

  • Be creative with your roleplay. Gang interactions do not need to end in shootouts every single time.

  • You may not initiate a gun fight with another gang within the first interaction.

  • Failure to communicate active gang beef with your own gang members is NOT an excuse for them to not be pressed by another gang.

  • Flat-backing your own gang members to prevent them from being robbed is not allowed.

  • Robbing is only permitted in certain scenes given there is quality roleplay backing it.

  • If two gangs are in a scene, no other gang should intervene and should leave the area immediately.


Gang & Police Interactions

  • Gangs are allowed a maximum of 10 T-count in city against PD.

  • Gangs are not allowed to SHOOT at Police without quality roleplay behind the lead up to the shooting.

  • Gangs are not allowed to SHOOT TO KILL Police out of cars. They may only shoot to disable vehicle or destroy tires.

  • Gang members must abide by Traffic Rules, and in the event of a traffic stop, must roleplay out of it without using lethal force (shooting). Gang members may not run back to their territory during a chase with PD.

  • Police response to gangs shootouts, will include a 30-second breach timer before the scene is invaded, as well as before any arrests are made.

  • Police are allowed Unlimited T Count in the event that an Officer is shot, shot at, or killed. Police are also allowed Unlimited T Count if a PANIC button is pressed.

  • In the event that you fire at a Police officer, resulting in death, you must immediately flee the scene. You may not linger around the scene of a deceased Police officer for any reason.

  • If you are caught by Police you MUST finish out the scene entirely. Refusing medical service or refusing to check-in at the hospital when there is no EMS on duty is not allowed. F8 punishments will apply.

  • You must follow LIFE FOR LIFE for Bosses and Underbosses ONLY when they are in jail. You MAY NOT do /me for keys or break into PD and/or start a shoot out.

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